![]() You will see it twice, side-by-side, and it should be the first two instances that appear in the file. Then, search your decrypted _PLAYER file for that value. Use this website to convert the amount to a floating-point value (i.e., 100 = 42C80000). If you do hit the reload button or change ammo, it negates the effect.Īlso, near the of the save data is your health. So basically, if you have the shotgun with Pop Rockets loaded into it, when you edit the save, your clip has 999 rounds, and your reserve has 999 rounds, meaning that you don't have to reload for 999 rounds. Happy accident: The way the ammo codes are set up, whichever ammo you have equipped in a particular weapon has not only the stored amount of ammo, but the current clip will have it, too. Edit certain data, and you corrupt your save. ![]() If anyone has any ideas, be my guest.Īs of now, the save is touchy. Rage gathers save data into a stack, and I haven't figured out the particulars of adding items that do not exist. Editing the regular save data either does nothing or corrupts it.Īll codes require the item in question to already exist in you inventory. ![]() These codes must be used on your AUTOSAVE. ![]()
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